The Entertainment Software Association (ESA) the organization behind E3 and a major voice for the gaming industry — has just launched a new initiative aimed at making video games more accessible for all players.
Called the Accessible Games Database, the project is designed to help players with disabilities more easily find and identify games that include the accessibility features they need. From customizable controls and subtitle options to colorblind modes and one-handed play, the database gives players a clearer view of which titles are designed with inclusion in mind.
The tool is built in partnership with AccessibleGames.gg, and it’s searchable by platform, genre, and specific accessibility categories, a major step forward in helping players connect with experiences that meet their needs.
This move comes as the industry continues to push for more equitable and inclusive design. In recent years, major studios like Naughty Dog, Ubisoft, and Xbox have made accessibility a bigger part of their development process, but discoverability remains a challenge. By putting this kind of visibility front and center, the ESA is addressing a real gap in the way players find and evaluate games.
For developers, this is also a nudge toward transparency making accessibility not just a feature, but a clear and searchable part of how a game is marketed and understood.
Gaming has always been about connection, creativity, and immersion. With tools like this, the industry gets closer to making sure everyone gets a chance to play.